

What's especially curious about this functionality is the official Nintendo DS wriststrap includes a plastic cover for your thumb on the end. When you press on the touch screen, a little circle "target" will appear, showing you a virtual analog stick in the form of a deadzone in the center and a colored ring around it indicating registerable movement. The DS doesn't have an analog stick, which Super Mario 64 was originally designed to use, so Nintendo included the option to use the touch screen to move Mario around. Speaking of faithfulness, there's one little fact about Super Mario 64 DS most people don't know or remember. Like with the graphics though, higher quality remakes of the original music would have fit nicely. Either way, Super Mario 64 DS faithfully ports over the classic music of the original. The only difference one may hear is either the DS speaker quality, or possibly a reduction in sample quality. In fact, practically everything sounds the same as in the N64 original. The DS isn't known to have CD quality sound, nor does Super Mario 64 DS include that much improvement in the music and sound effects. The audio on the other hand isn't nearly as staggering. It's a marked step up in quality, but some may feel a bit of Super Mario 64's innocent charm was lost in the upgrade. Most of the scenery and objects won't look that much more improved, but the higher detail textures make them look more polished up and more important polygon models like characters and enemies all received more polygons to increase detail. Now the characters of Super Mario 64 look less like plush dolls and more like their common CG renders in Nintendo advertising and packaging.


Although the game probably renders at a slightly lower resolution now, the DS offers incredible texturing compared to what the meager N64 could do. Now, sure this wasn't a 3DS-level remake with Gamecube-like rendering, but Super Mario 64 DS is certainly no slouch in graphics. The first thing anyone will notice is the graphical overhaul. Here we focus on what makes Super Mario 64 DS a good remake, or a bad one. Even if for that reason alone, I don't feel I need to explain the basic controls like in a review of the original. The only significant change I've noticed is an increase in frame rate, up to a usual 30fps. The game engine is practically the same, with familiar jumping controls, the same assortment of moves and all the open ended courses you remember. It wouldn't be long before it became the big pre-smartphone success story, but without early titles like Super Mario 64 DS, that might have taken a lot longer to happen.Īt its core, Super Mario 64 DS is very much like its namesake predecessor, Super Mario 64. It's hard to imagine today, but the DS had a rough start with its then-gimmicky design. Probably the only remake anyone remembers today is Super Mario 64 DS, which was a launch title for the fledgling console. Despite it lacking a bit in the horsepower department compared to the N64, the DS was definitely no worse off than the GBA was with its SNES ports some years prior. Please let me know if i can be of any further help.Long before 3D remakes became synonymous with Nintendo's pleasantly popular 3DS system - especially the N64 remake variety - there was another console with a few N64 remakes to call its own, the original DS. Its just sitting there in a case over the years and I will keep it unless somehow it can prove officially the record. I dont know what else to offer but the actual game itself. You can see in the video i got pretty good with finding the characters quite quickly. The second highest score i got isnt even close with 219.
Super mario 64 ds mini games full#
I still have the DS game and Nintendo DS with me and can send it to twingalaxies if possible for comfirmation? I am not sure how someone can but maybe access the game information to see that there was no tampering and proper play? I dont have a recording of the full play as the high score wasnt intended to begin with. It is a 1 minute and 46 second video upload. A simple youtube search of "Mario Wanted 9999 Jeremy Moll" should help to find it. On the youtube clip i muted all sounds from the video recording after i broke the record until the end as i didnt want to show any background noise "commentary". I played the game on silent as the music and sounds were off putting and i needed to concentrate. I have also uploaded a clip of the final play onto youtube which you can see in the link below. I accomplished this record inbetween 20 - 25 hrs from memory over that week period. This record i have acheived was back in 2007, over a week of playing while having the DS constantly on charge amd playing for about 3 to 5 hours day.
